Gundam Wing – Suiting Up For The Mix

At last I can share the latest video game release I worked on, Namco’s Gundam Wing: Blue Destiny, the newest side story remake in the Mobile Suit game set for PS3. The Gundams are mechanized battle suits (much as seen in Pacific Rim) which, along with their pilots, were made popular in Japanese comics, video and games. As you can imagine, there can be some pretty intense battles… I’d want to blow stuff up if I had a suit like that.

I mixed the score which includes some new orchestrations of the original themes as well as all new material all done by New York based composer/ orchestrator Zac Zinger (www.zaczingermusic.com). While most of the score is synthesrated (created with sampled orchestral instruments and sections,) Zac played all the winds live and added some live violin passes for enhanced phrasing. As the score is mostly battle music, the game directors wanted lots of percussion, lots of brass and lots of punch. The result is huge.

Below is the trailer for the game which, while it’s occasionally buried a bit beneath the sound design, features one of the cues from the new score. And while I’m working steadily on my Japanese, I have little idea what they are saying!